![]() High elves have a lot of mobile mounted units, which can be equiped with guns.ĥ) Dont really have a 5th yet that might be worth mentioning.So I read topic called "Tips for Archdruid?" which I found quite interesting and I wanted to see if people can come up with something similar for Sorcerer. This is pure theory crafting(havent tried yet, on the list). ![]() Also, Bards are fairly good as a ranged upgrade.Ĥ) High Elf Dreadnought. ![]() The slightly lower health is less important due to many more armies.ģ) High Elf Rogue. Goblin monster hunters have mixed ranged damage. Manticores have both cripple and Severe poison(morale penalty). Warbreeds have Disgusting Stench(AoE morale penalty). Lot of firebased synergies.ģ) Goblin Warlord with exploration. Engineers can apply immolation(IMO, one of the best standard debuffs). The result is is quite bloody.Ģ) Dracconian Dreadnought with (atleast) fire adept. High Orc health+increased melee damage+shock troopers+Martyrs. Here is a few in no particular order(also, be aware Im a total newb and have only played against AI for now).ġ) Orc Theocrat.
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